![]() ZDoom forum user randi, the creator and developer of the source port, posted on the ZDoom forums that she is "hereby eschewing further ZDoom development," and "There will be no future releases. ![]() ![]() UPDATE: As of 1/7/17, development of ZDoom has been halted, and there are no plans on future releases. The large number of features supported by ZDoom has made it the source port of choice for several independent game projects, notably Action Doom 2: Urban Brawl, Chex Quest 3, Foreverhood, and Harmony. The most recent official version is 2.8.1, released in 2016. #GZDOOM NO SOUND CODE#The ZDoom source code is maintained by Marisa “Randi” Heit and Graf Zahl. Many features have been added to ZDoom over time, including slopes, uncapped framerate, and z-clipping. #GZDOOM NO SOUND FULL#It has since added full support for all commonly-used Boom additions, Heretic, Hexen: Beyond Heretic, Strife: Quest for the Sigil, and Chex Quest. Interestingly, the four 22050 Hz sounds from Doom II have been downsampled to 11025 Hz in Final Doom there are therefore no exceptions either in TNT.WAD and PLUTONIA.WAD.2.8.1 ZDoom is a Doom source port, originally based on ATB Doom and NTDOOM, that was first released in 1998. There are no such exceptions in Chex Quest, Hacx, Heretic, and Hexen: all sounds in these games are sampled at 11025 Hz.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |